The End of the Göbeklitepe Age: GoArt Worlds Season 3 Wrap-Up
Announcements
The End of the Göbeklitepe Age: GoArt Worlds Season 3 Wrap-Up
November 17, 2025

1. How Season 2 Ended ✨ At the finale of Season 2:
-The Egypt portals closed and the era’s story reached its conclusion. -Tens of thousands of dollars in rewards were distributed through the Seasonal Leaderboard, Treasure Hunts, and social quest platforms such as Zealy and QuestN. -Players accumulated large amounts of GoGold with hundreds of thousands of portal visits and thousands of on-chain transactions. -The Lucky Box system was introduced as a permanent bridge into future seasons.
The final blog ended with a single message: “Next stop: Göbeklitepe.”
2. Season 3 Framework: Göbeklitepe and the New Reward Architecture 🧱 The Season 3 announcement clearly defined the new direction:
**-Theme: ** The mysteries of Göbeklitepe and quests set at the dawn of human history. **-Map: ** A Past-Time focused, Göbeklitepe-centered layout. -Reward Pool: 25,000 USDT distributed across Treasure Hunts, AR Hunts, Seasonal Leaderboards, and social quest platforms. -Season Structure: Frequent and short action loops instead of long marathons.
Göbeklitepe Questlines Four main quest routes shaped the progression:
-In Search of the Lost Connection – following a forgotten narrative hidden in the stones -Seal of the Endless Sun – built around collecting sacred fragments -Shadow of the Fox – inspired by the fox motifs of Göbeklitepe 🦊 -Stones of Two Worlds – exploring the link between sky and earth -These routes were not only seasonal content. They also generated long-term data for future seasons and tokenization layers.
3. The Turning Point of Season 3: Full Landscape Mode 🎮 Season 3 introduced the most transformative UI update in GoArt history: Full Landscape Mode.
The community had been asking for two clear changes:
1- Vertical gameplay no longer felt natural in 2025 2- Crafting mid-quest should not interrupt the entire flow
Full Landscape Mode This update was a full redesign, not just a simple screen rotation:
-HUD, buttons, and info bars were repositioned for horizontal play. -The field of view became wider for smoother navigation and visibility. -Mission details, mini-map, and resources were placed for quick reading while moving.
Season 3 officially became the first landscape-native season of GoArt Worlds.
Portal Cockpit The Portal Cockpit was created to eliminate unnecessary interruptions. Players could now:
-Manage their profile -Open GoPack and inventory menus -Craft instantly without returning to the main menu -Check quests and events
This allowed players to craft during missions, change packs without leaving the portal, and plan the next step without breaking the action.
Era Switching and Expanded Past-Time Map Additional upgrades included:
-One-tap switching between Past, Present, and Future -A wider Past-Time map designed for Göbeklitepe routes and resource farming
Together, these became the mechanical backbone of the season.
4. A New Daily Rhythm: Treasure Hunts, Gold Rush, Pack Drops ⏱️ Season 2 used long and spaced-out events. Season 3 changed this completely.
Principle: Shorter events, more frequency, faster outcomes.
Treasure Hunt Redesign
-Multiple short windows throughout the day -Instant rewards for qualified players -Time slots that fit different global regions
Supporting Systems The new rhythm was reinforced by:
-Daily Quests with consistent GoGold flow -Crafting and GoPacks as efficiency multipliers -Gold Rush and GoPoint Rush for high-intensity moments -Pack Drops that provided short-term opportunity windows -Mystery Boxes and achievement layers that feed future airdrops and token systems 📦
5. Season 3 by the Numbers 📊 Season 3 delivered intensity and scale:
-101 Treasure Hunts completed -9,202 Time Travelers entered the season -13,540 on-chain transactions -25,000 USDT distributed to the community -12,457 Mystery Boxes dropped -2.4M+ GoGold collected -85 GoPacks minted
Special Mentions
-Most portal visits: Ziion -Most playtime: samidosky01
Göbeklitepe’s landscape season delivered a competitive and economically active environment.
6. Teknofest Integration: A Season Carried into the Real World 🌍 One of the highlights of the season was the Teknofest integration. During the festival:
-A special questline was opened -Daily GoGold rain events and surprise rewards were distributed -“Battle in The Dome” mini tournaments were held with bonus prize pools 🏟️
Season 3 proved that GoArt Worlds can extend beyond the digital layer into physical events.
7. Season 3 Leaderboard: Guardians of the Landscape Era 🛡️ The Seasonal Leaderboard followed the same philosophy as Season 2: Consistency mattered more than a single lucky run.

These players formed the competitive core of the season.
8. What Continues into the Next Season Season 3 created foundations that carry into future seasons.
-GoGold and activity data will be used in the GOW token roadmap and airdrop logic -Mystery Box, Lucky Box, and GoPack systems remain active as long-term tools -Achievements and profile progress continue as identity and eligibility layers -Landscape Mode and the Portal Cockpit become the default experience moving forward
9. Closing Thoughts: As the Landscape Era Ends Season 2 established the structure for seasonal play and reward distribution. Season 3 expanded this structure into Göbeklitepe, brought the game to full landscape mode, increased event frequency, and supported the community with a 25,000 USDT reward pool, 101 Treasure Hunts, and millions of GoGold generated. As the season ends, we are left with:
-A fully landscape-native, cockpit-driven gameplay model -A strong top 20 competitive backbone -A season format that can integrate physical events -A stable technical and economic foundation for what comes next
The portals close for now. Your Avatar, your GoPacks, your Boxes, and your Achievements move forward with you. What began in Göbeklitepe is only the first step of what comes next.

